All FFXIV Dawntrail 7.0 Job changes and new abilities (2024)

The Dawntrail expansion for Final Fantasy XIV is nearly here, and the latest Live Letter stream has given us a sneak peek at the upcoming abilities and reworks for new and existing Jobs.

While the melee DPS Viper and magic DPS Pictomancer are the most exciting of the bunch since they’re new to the game with Dawntrail, FFXIV’s existing Jobs are still getting plenty of love with 7.0

  • DPS Changes
  • Tank Changes
  • Healer Changes

FFXIV Dawntrail DPS Abilities

The DPS role is getting some great new abilities across all Jobs, and a few Jobs, in particular, are receiving reworks with significant overhauls to their kits. All DPS Jobs will have a buff to Second Wind‘s healing potency and Feint‘s duration in the level 90 range.

Melee DPS

  • Monk
    • Basic combo mechanics will no longer center around maintaining a buff or damage over time; instead, performing actions in a certain order will increase the next action’s potency.
    • The feel of the job will remain largely the same while alleviating uncertainty about which action to use when rotation is interrupted.
    • Can accumulate up to a total of ten chakra while Brotherhood is active (to prevent chakra overflow).
  • Dragoon
    • To reduce positional requirements for the single-target combo, the fifth combo action has been changed to a new non-directional action, Drakesbane. Fang and Claw/Wheeling Thrust will change to Drakesbane, so input execution will remain the same.
    • To facilitate maximum damage output at the beginning of a battle, Life of the Dragon will be available without accumulating Dragon Gauge.
    • To reduce the number of inputs during burst damage phases, certain actions will be removed or adjusted.
  • Ninja
    • Huton’s effect has been moved to a trait and will always be active.
    • Huton will be changed to an AOE attack which grants the effect of hidden.
    • Actions that extend the duration of Huton’s effect will be adjusted in accordance with the above change.
  • Samurai
    • To simplify recast management, Tsubame-gaeshi will be changed to be executable after Meikyo Shisui.
    • Hakaze, Tenka Goken, and Midare Setsugekka will be upgraded into new actions.
  • Reaper
    • Plentiful Harvest’s effect will no longer increase the Shroud Gauge by 50, and instead will allow execution of Enshroud (now can be used when gauge is at 51 or more without waste)
    • A new action that can be executed while Enshrouded will be added.
  • Viper
    • A fast-paced job that fluidly shifts between dual-blade and double-bladed strikes in their various combos and abilities.
    • Has a similar total number of actions as other jobs, but designed so that fewer actions need to be set on the hotbar.

Physical Ranged DPS

Physical Ranged DPS Jobs will have a buff to Second Wind‘s healing potency in the level 90 range just like every other DPS Job. In addition, the damage reduction from Job-exclusive defense abilities will also be increased to 15%.

  • Bard
    • Mage’s Ballad, Army’s Paeon, and the Wanderer’s Minuet will be changed into buffing abilities that do not attack enemies.
    • Pitch Perfect will be changed into an AoE attack for ease of use in encounters with multiple enemies.
  • Machinist
    • Barrel Stabilizer will no longer increase Heat Gauge by 50, and instead will allow execution of Hypercharge (now can be used when gauge is at 51 or more without waste.)
    • A new trait that accumulates charges for Drill will be added.
  • Dancer
    • A new action that can be executed after Flourish will be added.
    • A new action that consumes Esprit and can be executed after Technical Finish will be added.

Magic Ranged DPS

All Caster Jobs will get a buff to Swiftcast in the level 90 range that reduces its cooldown to 40 seconds. Plus, Addle‘s duration will be increased to 15 seconds as well.

  • Black Mage
    • Various adjustments will be made to streamline certain aspects of the job, such as restoring MP upon landing ice spells while Umbra Ice is active, instead of passively over time.
    • A new action that repositions Ley Lines beneath the caster will be added.
  • Summoner
    • Solar Bahamut, a new summon akin to Bahamut and Phoenix, will be added.
    • A new action that can be executed after Searing Light will be added.
  • Red Mage
    • Manafication will no longer increase Black and White Mana by 50, and will instead allow the execution of enchanted swordplay actions without cost (can now be executed while mana is at 51 or more without waste)
    • The AoE enchanted swordplay combo beginning with Enchanted Moulinet will now consume a total of 50 Black and White Mana, similar to it’s single-target counterpart.
  • Pictomancer
    • Prepares by painting a variety of motifs, then renders them to life to produce an assortment of effects. Renders multiple motifs to execute high-powered attacks.
    • Capable of granting buffs to party and self.

FFXIV Dawntrail Tank Abilities

Overall, the Tank role in FFXIV will receive some nice quality-of-life changes in the Dawntrail expansion. Rampart and all job-exclusive damage reduction abilities will receive an upgrade after passing level 90, and Reprisal will also get a duration buff to 15 seconds in the level 90 range as well. Each Job has some new fun toys to play with, too.

  • Paladin
    • The second and third executions of Atonement have been changed to new actions with separate animations. Atonement will change to these actions, so input execution will remain the same.
    • A new action that can be executed after Blade of Valor will be added.
  • Warrior
    • A new action, which can be executed after three executions of Fell Cleave or Decimate while Inner Release is active, will be added.
    • A new action that can be executed after Primal Rend will be added.
  • Dark Knight
    • To reduce the number of inputs during burst damage phases, Blood Weapon will upgrade into Delirium, and the effects of Blood Weapon will be added to Delirium.
    • A new action that can be executed after Living Shadow will be added.
  • Gunbreaker
    • A new action that can be executed after Fated Circle (via Continuation) will be added.
    • A new three-step combo that can be executed after Bloodfest will be added (no cartridge cost).

FFXIV Dawntrail Healer Abilities

Every FFXIV Healer will be pleased to learn that Swiftcast’s cooldown is being reduced to 40 seconds in the level 90 range for the Dawntrail expansion.

  • White Mage
    • A new action allowing the caster to quickly move forward will be added.
    • A new AoE attack, which can be executed up to three times after Presence of Mind, will be added.
  • Scholar
    • Seraphism, a new action that changes the caster’s appearance and enhances healing magicks, will be added.
    • A new AoE attack that can be executed after Chain Stratagem will be added.
  • Astrologian
    • The card system will no longer be random, an will instead simultaneously draw cards with offensive, defensive, and curative effects.
    • Astrodyne will be removed in accordance with the discontinuation of astrosigns.
  • Sage
    • Eukrasia will now enhance Dyskrasia II into Eukrasian Dyskrasia, an AoE attack that deals damage over time to enemies within range.
    • A new party buff, which heals nearby party members whenever the caster casts a spell will be added.

Even more details about buffs, nerfs, and new abilities will be revealed as the Dawntrail expansion draws nearer. There are only a few short weeks left before the 7.0 update hits Final Fantasy XIV, so make sure to take care of any unfinished Endwalker business you have left. There’s also a limited-time Mountain Dew mount up for grabs through the release of Dawntrail.

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All FFXIV Dawntrail 7.0 Job changes and new abilities (2024)

FAQs

All FFXIV Dawntrail 7.0 Job changes and new abilities? ›

Changes to Dragoon Abilities

Spineshatter Dive potency changed from 240 to 250, and now has two maximum charges. Battle Litany duration changed from 20 seconds to 15 seconds, and the recast time changed from 180 seconds to 120 seconds. Geirskogul potency changed from 300 to 250.

What are the changes in Dragoon Dawntrail? ›

Changes to Dragoon Abilities

Spineshatter Dive potency changed from 240 to 250, and now has two maximum charges. Battle Litany duration changed from 20 seconds to 15 seconds, and the recast time changed from 180 seconds to 120 seconds. Geirskogul potency changed from 300 to 250.

What are the changes in white mage dawntrail? ›

Changes to White Mage Spells

Stone cast time changed from 2.5 seconds to 1.5 seconds. Cure potency changed from 450 to 500. Medica cast time changed from 2.5 seconds to 2 seconds, and MP cost changed from 1,000 to 900. Stone II potency changed from 200 to 190, and cast time changed from 2.5 seconds to 1.5 seconds.

What are the changes in Dawntrail black mage? ›

Black Mage Job Action Changes in Dawntrail. On-hit potency increased from 30 to 120. Damage over time potency increased from 35 to 40, duration from 21s to 24s. Cast time is now instant.

What jobs did Endwalker add? ›

In addition to adding new areas, the expansion pack increases the level cap to 90 and debuts two new jobs, Sage and Reaper, among other changes.

What classes are being reworked in Dawntrail? ›

Everything Coming To Final Fantasy 14: Dawntrail

By contrast, the Pictomancer wields a magic paintbrush to deal damage from afar. In addition to the two new Jobs, the level cap will go from 90 to 100, and the Dragoon and the Astrologian will be reworked.

What class becomes Dragoon? ›

In order to become a Dragoon, characters must have a level 30 Lancer and a level 15 Marauder.

Why did meteion go crazy? ›

From what I gather, the despair she encountered as an Entelechy caused her to go nuts and want to destroy all life. 2. Meteion was channeling the suicidal despair of many worlds through her hivemind.

What gender is the Black Mage in FFI? ›

Also, FFIX has Vivi, the male black mage that looks very similar as well. Though in FF5, the male black mages wore pants, while the female wore similiar robes to the FF1 one. In the NES version of FF 1, when the black mage was "evolved", it looked like a guy, because he loses the hat and you see his face.

Is Graha Tia a Black Mage? ›

In the Main Scenario Quest, "Death Unto Dawn", G'raha Tia is a playable character in the fourth part of the solo instance. His role is a mix of Black and White Mages.

Will Dawntrail have new jobs? ›

With that out of the way, it's onto the individual job changes for Dawntrail, with special focus on the two new classes, the FF14 Viper and FF14 Pictomancer. Yoshida does also slip in one additional tease, noting that the team is currently planning an “individuality update” for the next expansion after Dawntrail.

What is telophoroi? ›

The Telophoroi are a faction of the now-splintered Garlean Empire headed by the crown prince Zenos and the Ascian Fandaniel who is puppeteering Asahi sas Brutus's corpse.

What job is Alphinaud in Endwalker? ›

In Endwalker, Alphinaud changes his job into Sage and could join the player in Endwalker dungeons and The Mothercrystal trial.

Is The Legend of Dragoon fixed? ›

Legend of Dragoon's game-breaking bugs have been fixed six days after the classic JRPG's PS5 launch | GamesRadar+

Does Dragoon do good damage? ›

Dragoon is highest dps, and honestly least amount of work, and overall most fun (at least in my opinion). Monk and Ninja are about the same and require about the same amount of focus. Plus Dragoon increases bards dps by around 8% and every raid has a bard (maybe not in the expansion though).

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