Nettie is a Dwarf Druid NPC in Baldur's Gate 3. She can be found healing a bird inside the Druids' Chamber at the Druid Grove. Nettie is an apprentice of Halsin.
Can be spoken to with Speak with Dead.
Contents
- 1 Chapter One
- 2 Combat
- 2.1 Attacks and Abilities
- 3 Speak with Dead
- 3.1 If Halsin is alive
- 3.2 If Halsin is dead
- 4 Companion approval
Chapter One[edit | edit source]
The party will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The party can then ask Nettie to help them with the tadpole. She will then guide the party to a secret room there.
If the talking party member has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the True Soul. She will recommend the party to rescue Halsin because he is the only one who can know of a cure. She will give them Wyvern Poison and make them swear to drink it. Refusing the poison causes her to become hostile and attack the character/party.
If the talking party member avoids her questions, she uses a thorn branch to poison the player character, should the they not realize she is trying to trick them.. An antidote must be crafted before heading to find Halsin.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
- Normal weapon damage
- Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
Main Hand Attack () –Quarterstaff
1d12 (1~12) Poison damage
- Project a puff of noxious gas, dealing 1d12Poison to a target.
- CON Save
- Range: 3 m / 10 ft
Poison Spray ()
2d8 (2~16) Fire damage
- Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack rolls and Ability Checks.
- CON Save
- Range: 18 m / 60 ft
Heat Metal ()
2d6 (2~12) Fire damage
- Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.
- DEX Save
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
Flaming Sphere ()
- Touch a willing creature to toughen its skin and increase its Armour Class up to 16.
- Melee: 1.5 m / 5 ft
Barkskin ()
1d4 (1~4) hit points
- Heal a creature you can see.
- Range: 18 m / 60 ft
Healing Word ()
2d8 (2~16) Thunder damage
- Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
- CON Save
- Melee: 1.5 m / 5 ft
- AoE: 5 m / 17 ft (Cube)
Thunderwave ()
- Take the shape of a Boar. It has 11 hit points.
Wild Shape: Boar ()
Speak with Dead[edit | edit source]
Party member: How do I get out of this room? (If Nettie has locked you in the Enclave Library at the time.)
- Nettie: My circlet...
Party member: Who are you? (If you skipped Nettie's introduction scene.)
- Nettie: Nettie... apprentice healer... to Master Halsin...
Party member: What happened to you?
- Nettie: Wanted to protect... wanted to give... mercy... (If Nettie was killed after poisoning the player, or trying to.)
- Nettie: Tried to protect... our grove... (Otherwise)
Party member: Where did you keep your valuables?
- Nettie: Beneath... locked by runes...
- Party member: And how do I get past these locks?
- Nettie: Wolf Rune... Rath...
- Party member: And how do I get past these locks?
If Halsin is alive[edit | edit source]
Party member: Where is Halsin?
- Nettie: Gone... with adventurers...
- Nettie: Went to goblins... never came back...
Party member: How can I get rid of the mind flayer parasite?
- Nettie: Find Halsin... knows parasites... studied them...
If Halsin is dead[edit | edit source]
Party member: Halsin's dead. Is there any other way to get rid of a mind flayer parasite?
- Nettie: Master Halsin... studied parasites... hunted the source...
- Absolute... Moonrise Towers...
Party mermber: How can I get rid of the mind flayer parasite?
- Nettie: Master Halsin... studied parasites... hunted the source...
- Absolute... Moonrise Towers...
Party member: Halsin's dead. I thought you'd want to know.
- Narrator: *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*
Companion approval[edit | edit source]
- Swear to take the wyvern toxin after asking her for a cure. Clerics of Selûne have a unique dialogue option for this decision; notably, Shadowheart will still approve.
- -1 -1 +1 +1
Characters in the Emerald Grove | |||||||||||||||
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Entrance |
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The Hollow |
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Sacred Pool |
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Underground Passage |
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Inner Sanctum |
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