Deckbuilding in Standard with an Old School Magic Pro | Article by Moshe Mann (2024)

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Deckbuilding in Standard with an Old School Magic Pro | Article by Moshe Mann (1)

By Moshe Mann

Posted on November 9, 2023

I started playing Magic: The Gathering in 1993 or 1994 when Unlimited (later known as 2nd Edition) came out, and after about 18 years of not playing, I am back. I played in 3 or 4 Pro Tours, US Nationals, and I was a regular Top 8 player in the southwest for our Pro Tour Qualifiers. I love the game and I like to compete.

My 16 year-old son started playing, and so I am back. Coming back has been weird so far... Thoughts have crossed my mind:

  • What the heck is Commander and why are so many people playing it?
  • Why are there no Standard format tournaments?
  • Do I want to play online with MTG Arena or not?
  • Why aren't people showing up to events with cards to trade?
  • How am I going to build a deck while missing 18 years of card information?

I will walk you through a bit of how I answered that last question in addition to sharing the first draft (and some likely revisions) of the deck. To start off, I am disinclined to spending $50-70 per card for something like Sheoldred, The Apocalypse. It is just a fancy, much improved Juzam Djinn. I have been beating decks running Juzams for years. Still, it was in something like 60% of the top decks from worlds.

Where did Wizards put that ban stick?

Given the nature of fast traveling information these days and companies dealing in Magic: The Gathering singles, I needed to build something off meta. "Trash" rares (I guess the nice term is "bulk") are $0.50-$1.50 per card. Some obviously powerful mythics (don't get me started on having this rarity level) that are recognized but not chase rares are $5-6. There is definitely a large pool of cards to search through as an experienced player coming back to Magic. As a point of reference, to purchase everything for this deck (and extra copies to trade once I prove their value) cost $112.

Cheap me still feels like this is a lot, since it is about 25-35% of a week's food budget for my family of 6. Yes, we almost exclusively cook at home. Anyways, this was the process that I went through:

  • Search through the top decks for ideas of powerful cards to think about.
    • See Rona, Herald of Invasion // Rona, Tolarian Obliterator and others.
    • The websites that showed expected cost to purchase cards were very helpful to identify Rona as what I felt was a particularly undercosted card.
  • Look for individually powerful or potentially broken cards. (Thanks Magic Companion App!)
  • Follow the chain of ideas looking for potential combos and ways to abuse those cards.
  • Build around that planned abuse of those cards.

This led me to Deeproot Wayfinder.

The number of 2-drop creatures that I have seen on this power level would be measured in the dozens. Meddling Mage anybody? Now, to capitalize on this merfolk shaman in a deck would require some fetch lands so that I have lands to regularly bring back if I can do that combat damage. So, I used the companion app searching for lands, legal in standard, with the rules text "search." Hello search lands from the Streets of New Capenna... Brokers Hideout, Cabaretti Courtyard, Maestros Theater, Obscura Storefront, and Riveteers Overlook.

These would make running a janky 5-color deck so easy to manage. It would allow the running of 27-28 lands without getting hyper punished with land flooding thanks to the search function. The first draft of the deck definitely won't be the best implementation, but when is it ever? Just a few days earlier, I was crushed by Jodah, The Unifier in a Commander game... a format not particularly aligned with how I like to play Magic.

The obsession with Commander has a great benefit for this deck, though, as it means Wizards has printed numerous three-color legendary creatures with amazing effects. Unfortunately, I was going to have a problem; the Deeproot Wayfinders need to deal combat damage to do their thing. A quick search looking for ways to play lands from the graveyard revealed Serra Paragon, and this was coming together... Hitting all five colors would be consistent enough, especially with land destruction being mostly phased out of the game.

Deeproot Wayfinder, Capenna fetch lands, Serra Paragon, and Jodah. Since multicolored cards have always been more powerful, it was just a matter of looking through those legends available in standard. The first draft of the deck is below:

Five-Color Legendary Jank | WOE Standard | Moshe Mann

  • Creatures (32)
  • 1 Bortuk Bonerattle
  • 1 Hidetsugu and Kairi
  • 1 Jolrael, Voice of Zhalfir
  • 1 Kotose, the Silent Spider
  • 1 Kroxa and Kunoros
  • 1 Lagrella, The Magpie
  • 1 Lord Xander, The Collector
  • 1 Nael, Avizoa Aeronaut
  • 1 Radha, Coalition Warlord
  • 1 Shanna, Purifying Blade
  • 1 Sigarda, Font of Blessings
  • 1 Slogurk, The Overslime
  • 1 Soul of Windgrace
  • 1 Thalia and The Gitrog Monster
  • 1 Olivia, Crimson Bride
  • 2 Omnath, Locus of All
  • 3 Rona, Herald of Invasion // Rona, Tolarian Obliterator
  • 4 Deeproot Wayfinder
  • 4 Jodah, The Unifier
  • 4 Serra Paragon
  • Enchantments (1)
  • 1 The Kenriths' Royal Funeral
  • Lands (27)
  • 1 Mountain
  • 1 Swamp
  • 4 Island
  • 4 Forest
  • 4 Plains
  • 1 Maestro Theater
  • 2 Riveteers Overlook
  • 3 Obscura Storefront
  • 3 Cabaretti Courtyard
  • 4 Broker's Hideout

Deckbuilding in Standard with an Old School Magic Pro | Article by Moshe Mann (8)

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So, that is the first draft. I considered things like Fauna Shaman and Rocco, Cabaretti Caterer, but they didn't make it in.

Of course, a better application of abusing this land action with Deeproot Wayfinder might be to utilize it in an aggressive deck to improve the chances of dealing some combat damage with it. Some creature removal and/or bounce could do a lot. For now, five-color Legendary jank is for me.

The first few practice games revealed that Soul of Windgrace might be even better than Serra Paragon for bringing the fetch lands back into play, and in many ways getting Deckbuilding in Standard with an Old School Magic Pro | Article by Moshe Mann (9)Deckbuilding in Standard with an Old School Magic Pro | Article by Moshe Mann (10)Deckbuilding in Standard with an Old School Magic Pro | Article by Moshe Mann (11) mana is better in this deck than gettingDeckbuilding in Standard with an Old School Magic Pro | Article by Moshe Mann (12)Deckbuilding in Standard with an Old School Magic Pro | Article by Moshe Mann (13). Additionally, maybe an extra Lagrella, the Magpie could be used to get more damage through.

That wraps it up. I hope you've enjoyed this look at my deck-building process getting back into the game after so long. Stay tuned for more!

TAGS articles, constructed, five color, deckbuilding, standard, decklist, legendary, woe standard, 11092023, moshe mann, five-color legends

Deckbuilding in Standard with an Old School Magic Pro | Article by Moshe Mann (2024)

FAQs

What are the rules for deck building in Magic The Gathering? ›

Constructed decks must contain a minimum of 60 cards. There is no maximum deck size, however, the player must be able to shuffle their deck unassisted. Players may have a sideboard of at most 15 cards. Players may transfer cards between their sideboard and their main deck after each round of a match.

How to improve a magic deck? ›

There are three elements that determine the quality of your deck: composition, threats, and interaction. The composition of your deck is just the baseline for making it functional: having a good curve, appropriate land count, and the right balance of interaction and threats.

How to build the best MTG deck? ›

As a good rule of thumb, most decks chase a fairly even mana curve, covering the full range of card costs, but with a concentration of three- or four-cost cards. You'll want to play a card every turn, and this distribution helps prevent a glut of high- or low-cost cards coming to you at an inopportune time.

What are the deck standards for Magic: The Gathering? ›

Play Rules/Modifiers

Standard games are one-on-one with a 60 card minimum for the main deck (up to 15 card sideboard). Winner is determined either by best of one, or best of three games. These games should last standard length for a game (about 20 minutes on average).

What is the standard deck composition in Magic: The Gathering? ›

A regular deck needs a minimum of 60 cards. While the maximum is technically infinite, a player must be able to shuffle satisfactorily within the normal time frame; this puts the upper bound to something around 250 cards.

What is the best deck ratio for Magic The Gathering? ›

For a ratio on how many of each card type to include in a deck, you're looking at about 36 playables like creatures and spells to 24 lands. Of those 36 playables you should split it down the middle between creatures and spells.

What is the strongest deck in Magic The Gathering? ›

The Best Decks in Standard MTG Right Now
  • Dimir Midrange. Magic: The Gathering TCG Deck - Dimir Midrange by digdude13. ...
  • Dimir Control. Magic: The Gathering TCG Deck - Dimir Control by John1111. ...
  • Toxic. Magic: The Gathering TCG Deck - Bant Poison by Sodeq.
May 31, 2024

What are the three types of magic decks? ›

They should also be an idea that is playable in many formats, rather than just a pile of cards that wins. Traditionally, the three essential types of Magic decks are control, aggro and combo.

How many lands should be in a standard magic deck? ›

Playing a card means announcing the spell and paying its mana cost. That takes lands. The basic rule of thumb is that you play 17-18 lands in a 40 card deck, and 24 lands in a 60 card deck. If you are playing more than a couple cards with mana costs of five or higher, increase the number of lands.

How much does it cost to build a good magic deck? ›

How Much Does a Magic Deck Cost? You should expect to pay about $200 to $1,000 for the average Magic deck. The price point generally scales with how old the format is (Modern is more expensive than Standard for instance) and how many staples are in your deck.

What is the best deck combination in magic? ›

The best MTG combos
  • Exquisite Blood and Sanguine Bond. ...
  • Mycosynth Lattice and Collector Ouphe. ...
  • Heliod Sun-Crowned and Walking Ballista. ...
  • Niv-Mizzet Parun and Curiosity. ...
  • Earthcraft and Squirrel Nest.
Oct 27, 2023

What are the rules for the MTG tournament deck? ›

Tournament formats
  • Constructed decks must contain a minimum of 60 cards. ...
  • Players may have a sideboard of up to a maximum of 15 cards, and exchanges of cards between games are not required to be on a one-for-one basis, so long as the player adheres to the 60 card minimum deck size.

What is the ratio for the magic deck building? ›

There are a number of ways the calculate or estimate this more specifically, but a quick rule of thumb is that basic mana should make up approximately one-third of their Magic: The Gathering deck, or 20 to 24 cards in a 60-card deck.

How do deck building games work? ›

In most deck-building games, each player starts with a small deck of cards of low value. Each turn, they draw some cards from their deck and play them, which may have various gameplay effects, and may buy more cards from a central market, thereby building their deck.

What is the deck out rule in Magic: The Gathering? ›

Decking out can happen if a player is forced to draw many cards, if an amount of cards are directly put into the graveyard or even exiled (as in the case with Jace, the Mind Sculptor), deck-outs can also happen if a match is simply too long.

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